Sony Santa Monica also has an external development branch that funds and provides support for a wide variety games. External development also runs an incubation program which has funded and housed independent developers including Thatgamecompany.[1]
Game Title |
US Release Date |
Platform |
Notes |
Kinetica |
October 14, 2001 |
PlayStation 2 |
Internally developed |
God of War |
March 22, 2005 |
PlayStation 2 |
Internally developed |
The Con |
October 18, 2005 |
PlayStation Portable |
Collaborated development with Think & Feel Inc. |
Neopets: The Darkest Faerie |
November 26, 2005 |
PlayStation 2 |
Collaborated development with Idol Minds |
Blast Factor |
November 17, 2006 |
PlayStation 3 |
Collaborated development with Bluepoint Games |
flOw |
February 22, 2007 |
PlayStation 3 |
Incubated development with Thatgamecompany |
God of War II |
March 13, 2007 |
PlayStation 2 |
Internally developed |
Calling All Cars! |
May 10, 2007 |
PlayStation 3 |
Collaborated development with Incognito Entertainment |
God of War: Betrayal |
June 20, 2007 |
Mobile phone |
Collaborated development with Javaground |
PixelJunk Racers |
September 13, 2007 |
PlayStation 3 |
Developed by Q-Games |
Everyday Shooter |
October 11, 2007 |
PlayStation 3 |
Developed by Queasy Games |
Warhawk |
August 28, 2007 |
PlayStation 3 |
Collaborated development with Incognito Entertainment |
PixelJunk Monsters |
January 24, 2008 |
PlayStation 3 |
Developed by Q-Games |
Twisted Metal Head-On: Extra Twisted Edition |
February 5, 2008 |
PlayStation 2 |
Collaborated development with Eat Sleep Play |
God of War: Chains of Olympus |
March 4, 2008 |
PlayStation Portable |
Collaborated development with Ready at Dawn |
flOw (PSP) |
March 6, 2008 |
PlayStation Portable |
Port handled by SuperVillain Studios |
PixelJunk Eden |
July 31, 2008 |
PlayStation 3 |
Developed by Q-Games |
Linger in Shadows |
October 9, 2008 |
PlayStation 3 |
Collaborated development with Plastic |
Everyday Shooter (PSP) |
December 4, 2008 |
PlayStation Portable |
Port handled by Backbone Entertainment |
Flower |
February 12, 2009 |
PlayStation 3 |
Incubated development with Thatgamecompany |
Fat Princess |
July 3, 2009 |
PlayStation 3 |
Collaborated development with Titan Studios and Atomic Operations |
God of War Collection |
November 17, 2009 |
PlayStation 3 |
Port handled by Bluepoint Games |
God of War III |
March 16, 2010 |
PlayStation 3 |
Internally developed |
PixelJunk Monsters Deluxe (PSP) |
April 27, 2010 |
PlayStation Portable |
Developed by Q-Games |
Fat Princess: Fistful of Cake (PSP) |
May 4, 2010 |
PlayStation Portable |
Port handled by Super Villain Studios |
God of War: Ghost of Sparta |
November 2, 2010 |
PlayStation Portable |
Collaborated development with Ready at Dawn |
PixelJunk Shooter |
December 10, 2010 |
PlayStation 3 |
Developed by Q-Games |
PixelJunk Shooter 2 |
March 1, 2011 |
PlayStation 3 |
Developed by Q-Games |
PixelJunk SideScroller |
October 25, 2011 |
PlayStation 3 |
Developed by Q-Games |
God of War: Origins Collection |
September 13, 2011 |
PlayStation 3 |
Port handled by Ready at Dawn |
Carnival Island |
November 15, 2011 |
PlayStation 3 |
Collaborated development with Magic Pixel Games |
Twisted Metal |
February 14, 2012 |
PlayStation 3 |
Collaborated development with Eat Sleep Play |
Escape Plan |
February 22, 2012 |
PlayStation Vita |
Collaborated development with Fun Bits Interactive |
Journey |
TBD 2012 |
PlayStation 3 |
Incubated development with Thatgamecompany |
Sound Shapes |
TBD 2012 |
PlayStation Vita |
Collaborated development with Queasy Games |
Sorcery |
TBD 2012 |
PlayStation 3 |
Collaborated development with The Workshop |
Datura |
TBD 2012 |
PlayStation 3 |
Collaborated development with Plastic |
PixelJunk 4am |
TBD 2012 |
PlayStation 3 |
Developed by Q-Games |
Starhawk |
TBD 2012 |
PlayStation 3 |
Collaborated development with LightBox Interactive |